
Chain Lightning: This works like the spell, except that if the eye ray misses the initial target, the effect is wasted.Each eye's effect follows the rules for a ray.Įach ray has a range of 180 feet, a save DC of 23, and a caster level of 14th. A beholderkin of any kind can tilt and pan its body each round to change which rays it can bring to bear in any given arc. It typically attacks with only four rays in any round, leaving it with the option to use its reactive spell turning or reactive spell immunity eye ray as needed.

An overseer's long branches allow it to aim up to five eye rays at targets in any given 90-degree arc.
Beholder 5e stats free#
If control does not return within a few rounds, the overseer seeks our the rogue beholder to investigate and possibly punish it.Ĭonstrict (Ex): An overseer deals 1d6+6 points of damage with a successful grapple check.Įye Rays (Su): Each of a director's thirteen small eyes can produce a magical ray once per round as a free action (except for its major creation eye ray see below). If an overseer loses control of a dominated beholder (as is the case if a dominated beholder is in the antimagic cone of another beholder), the overseer can immediately sense the loss of control and knows the position and distance to the beholder at the time control was lost. Thus, the average overseer can command up to 20 beholders or beholderkin at a time.
Beholder 5e stats plus#
The maximum number of beholders an overseer can command at one time equals its Hit Dice plus its Charisma modifier. This is the equivalent of a 9th-level spell. A beholder can resist this effect with a DC 23 Will saving throw. Organization: Solitary, pair, or grove (2-4 plus 3-6 beholders and 3-6 directors)Ĭommand Beholder (Sp): An overseer can use dominate monster at will as a spell-like ability (caster level 14th), but only against beholders and beholderkin (except for hive mothers and other overseers). Skills: Knowledge (any four) +22, Listen +21, Search +22, Spot +21, and Survival +4 (+6 following tracks)Īdvancement: 15-28 HD (Huge) 29-42 HD (Gargantuan)

Special Attacks/Actions: Command beholder, constrict 116+6, eye rays, improved grabĪbilities: Str 22, Dex 13, Con 22, Int 20, Wis 18, Cha 22įeats: Alertness Enlarge Spell Great Fortitude Improved Initiative Metaray Maximize Spell Initiative: +5 (+1 Dex, +4 Improved Initiative) Senses: all-around vision, darkvision 60 ft., Listen +21, and Spot +21ĪC: 30 (-1 size, +1 Dex, +6 fungus armor, +14 natural), touch 10, flat-footed 29Īttack: Eye rays +10 ranged touch and tentacle +15 meleeįull Attack: Eye rays +10 ranged touch and 8 tentacles +15 melee (1d6+6) and 3 bites +10 melee (1d8+3)
