

Policenauts uses cinematic camera work and cuts, and it was my awareness of movies that caused me to use those techniques.Īs for the subtitles, when the PC-98 version went on sale I received a letter from a hearing-impaired player. Then there’s the depth of the story, the accurately depicted relationships, and the final polish of your story… I think it’s incredibly difficult to make a game that matches the production quality of a movie. Rather, I feel that what the game industry lacks right now is the quality of lighting, acting, and direction that you find in movies. Cinematic AspirationsĪs for the cinematic sections of Policenauts, I do like movies, but I wasn’t trying to use the format of games as a vehicle for movies or anything. That was one of Policenaut’s themes, that even if technology advances and we can go into space-even if something as amazing as time travel became possible-in the end you still have the persistence of human relationships and human society. In the choice of words “Home” and “Beyond” (aka “Earth” and “Colony”) it shows a cordial relationship like parent and child, but “Beyond” has two meanings for me: the physical distance between Earth and the colony, but also the 25 years that Jonathan Ingram passed in cryosleep. I wanted to take those social problems as my story theme, and the result ended up being Policenauts. All sorts of information was coming in, answering questions like “what is the effects of weightlessness on humans?” and “what does space travel feel like?” My friends and family were all talking about it.
#Policenauts english rom movie
First was the release of the movie Rising Sun and the outburst of “japan bashing” that it caused, and second was the public debate over organ transplantation and problems associated with people who had suffered brain death injuries.Īlso, in 1990 Toyohiro Akiyama was the first Japanese person to go into space, and we were suddenly getting to read a lot of amazing NASA documents that had never been published in Japan before. The story itself is something I thought up in the 1990s, in response to two things. I know it sounds a little dramatic, but that’s what I’ve been thinking about for a long time now. Continued abuse of our services will cause your IP address to be blocked indefinitely.And so, my hope is that for the next week or so after playing Policenauts, players would be thinking things like “I want to learn more about organ transplantation” or “I wonder what life would be like in space…” In other words, I’m trying to create a game that will have a small but positive affect on players’ actual lives.

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